#pragma once
#include <Windows.h>
#include <GL\GL.h>
#include <GL\GLU.h>
#include <GL\glut.h>
#include <stdio.h>
#include <math.h>
#include <string>

#include "ColorDefines.h"
#include "DrawTools.h"

/*
This class is the super class for all objects that need to be displayed
They should inherit this class
*/
class DisplayObject
{
public:
	DisplayObject(void);
	~DisplayObject(void);
	virtual void drawMe();
};

